• ProjectTool & visual studio: /DELAYLOAD

    Cinema 4D SDK
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    ManuelM
    hello, if you can give us feedback that would be awesome. Cheers Manuel
  • Project Tool freeze after win10 update

    Cinema 4D SDK project tool
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    C
    I see, thanks for the quick reply. I will try it and if doesn't work I'll open a new thread about the topic. Cheers Christian
  • Porting plugin to R20, disable style guide?

    Cinema 4D SDK
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    F
    Thanks Sebastian, I will try that! /Filip
  • Project tool: Custom plugin name and master solution

    Cinema 4D SDK
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    M
    Thanks Sebastian! Looking forward for a fix. Meanwhile I'll take care of your recommendation. Best, Robert
  • Projecttool - avoid updating all projects

    Cinema 4D SDK
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    a_blockA
    Here's an older blog post about VS property sheets. Still for VS2010, but the principle is still the same. Sharing project properties in Visual C++
  • Can't open project file in XCode

    Cinema 4D SDK
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    R
    I found the culprit. My cmyk.cpp file was inside of a folder. When I got it out and placed it alongside the main.cpp file, the project file created by the Project Tool finally opened in XCode. Now I'm getting other errors, but at least the problem reported in this post is solved.
  • PluginID / ModuleID

    Cinema 4D SDK
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    B
    Thanks Riccardo, I will look into that.
  • Project Tool failing when installing on Mac

    Cinema 4D SDK project tool macos
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    F
    Hey that was it! Thanks
  • Project tool and non-cpp file extensions

    Cinema 4D SDK
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    S
    That's great, Andreas. Thanks! I'll kludge on until then.
  • line limit for function??

    Cinema 4D SDK c++ project tool r20
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    a_blockA
    Hi ello, no, you don't need to worry, the compiler won't check the remaining lines. It is a warning, we use internally to make people write better code. Usually smaller functions are easier to maintain and thinking about how to properly split and slice your code leads to better better results. By the way, compilers nowadays do quite a good job on inlining functions, so one does not need to be afraid of performance issues. But in the end this is probably also a matter of personal taste and so you can configure this in your projectdefinition.txt. See the Stylecheck options in our Project Tool documentation, there you have the option to set the maximum line count for functions (stylecheck.max-linecount=number). Please consider the use of tags and of our Q&A system. Cheers, Andreas
  • Project Tool include

    Cinema 4D SDK project tool
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    a_blockA
    Hi, we have forwarded your ideas and suggestions toi our development. Add post build phases to the project. At least add a custom Run Script that runs a specified script so we can properly install the plugin. While I do see use cases for a post-build script/step option, it may not be needed for the purpose of installing a plugin. After all in R20 plugins can be located in arbitrary locations (like for example your project directory). You just need to add these locations via either preferences or via environment variable or command line option. (bug) XCode project gets corrupted if we add a file twice with Include. I'm not sure if I can follow here. Can you please check, if you are also lacking a release build option, if you run the project tool on a freshly unpacked sdk.zip? Actually you should have all the options shown in the screenshot below: [image: 1540581184711-261018_113521_0-resized.png] Cheers, Andreas
  • Compiling for R20

    Cinema 4D SDK c++ r20 sdk windows project tool
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    a_blockA
    Hi, glad you were able to solve your problem. We'll take this as a hint and see if we can improve our documentation in this regard. Cheers, Andreas
  • 0 Votes
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    1k Views
    r_giganteR
    Hi rsodre, thanks for writing us. The Cinema 4D SDK has it's own structure which actually needs that both the plugins and the frameworks folder share the same parent folder and this is what the SDK toolset (sourceprocessor and projecttool) expects to work with. Any change to this structure may lead to unexpected behaviors and is highly discouraged. Using the workaround you pointed out in the projectdefinition.txt is not expected to work as you've already checked. On the contrary using symbolic links seems to work, but again this is not officially supported. For the sake of completeness the ln command I used is ln -s <path to frameworks> <path to plugins>/../. and I succeeded to compile all the shipped plugins under macOS 10.13.6 with Xcode 9.4.1 Cheers, Riccardo
  • MAXON_MODULE_ID undeclared identifier [R20 C++ plugin]

    Cinema 4D SDK
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    A
    Hi Riccardo! Thank you very very much for your detailed explanation. That helped me a lot and YEAHHHH....got it working Thanx in advance for your time! Best regards Andi
  • C++ new plugin with Project tool fail

    Cinema 4D SDK c++ r20 project tool
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    M
    @césar-vonc said in C++ new plugin with Project tool fail: The informations a bit dispatched and I don't find the doc very clear, for example, there is no link to download Project Tool on the Project Tool page, and globally not enough examples in the sdk. Second sentence on this page: https://developers.maxon.net/docs/cpp/2023_2/page_maxonapi_projecttool.html Agreed, the link is not very well visible, but it says "The Project Tool can be obtained from developers.maxon.net[URL-REMOVED]" And of course, the docs are very helpful, it just needs a bit of reading. [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
  • 7 Votes
    7 Posts
    6k Views
    B
    @m_adam Thanks. You are right. It didn't exceed 5GB. I guess 5GB is when it is uncompressed. I was able to build the plug-ins now.
  • Wonderful Project tool

    Moved Cinema 4D SDK project tool c++
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    S
    Hello @iluxa7k, I just move this thread to the "Cinema 4D Development" forum. When creating a new thread, please also always add the proper tags. best wishes, Sebastian